Windows Phone Client

The Windows Phone client of Ludo.NET is released on the Marketplace. If you have a Windows Phone device, you can download the app here. Version 1.3 and above is taken out of the open source project. Documentation for this app is now hosted at http://www.eivindapps.com.

Release notes

Release notes for the Windows Phone Client is available at a separate page.

Report bugs or feature requests

If you find any bugs or would like to request a new feature, please go to the Issue Tracker. Please take a look though the list to see if the same issue has already been reported, and then add a vote for that one instead of creating duplicate items.

Game features

When the game starts, it continues on the previous game that was played or starts a new game if it's the first time the app has been run on that device.

To start a new game, use the new game button at the application bar. You then get to the new game screen, where you select number of players and whether the players should be played manually or by the phone. You switch between three different modes by tapping the player icons:
  • human player
  • phone player
  • not in the game

Settings lets you decide how fast the phone player should react.

Tap the start button to start a new game, or click the phone back button to continue the current game.


Game play

To play the game, follow the instructions on screen telling which player has to do what action. The actions can either be to roll the die or move a piece. Tap the die to roll it, and tap a piece to move it. There is no indication of which pieces can be moved, so you'll have to figure that out yourself. If you try to move a piece that cannot be moved, nothing happens.

To get a piece out of the house, you have to get a six on the die. Every time you roll a six, you can choose to move another piece out of the house or move six steps forwards. A six on the die means you can roll the die one more time before the turn goes to the next player.

If two or more pieces of the same color happens to land on the same square, they form a block. That means none of the other player's pieces are able to pass that square until the block is removed. If your piece lands on a square with another player's piece, the other player's piece is turned in, which means it has to start all over from the house again.

The game continues until all players have managed to get all their pieces into the goal.


Last edited Oct 22, 2012 at 5:29 PM by eloekset, version 17

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